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DTSTART:20000101T000000
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BEGIN:VEVENT
UID:20260609T222421Z - 93457@as229a.odoo.com
DTSTART;TZID=+07:20260405T140000
DTEND;TZID=+07:20260405T180000
CREATED:20260609T222421Z
DESCRIPTION:<a href="https://www.goldengoblingames.com/event/mtg-two-headed
 -giant-commander-teenage-mutant-ninja-turtles-05-apr-26-95">MTG : Two Head
 ed Giant Commander Teenage Mutant Ninja Turtles / 05 APR 26</a>\nWhether y
 ou've never played a trading card game before or your closet is filled wit
 h card games\, Magic: The Gathering has something to offer you. Play onlin
 e or in paper to experience the thrill of a wizards' duel. Explore 30 year
 s' worth of stories\, characters\, and art. Make new friends at Magic even
 ts at your local game store. There are lots of ways to be a part of the Ma
 gic community\, and we're so happy to have you! Register Fee : 100 Baht / 
 Person PLAY RULES/MODIFIERS Play\, plan\, and battle as a team. In Two-Hea
 ded Giant\, the life total is shared and starts at 30 life. In Two-Headed 
 Giant\, each two-player teams shares a starting 30 life and takes their tu
 rn simultaneously. The team does not share any other resources other than 
 life. For instance\, any reference to "you" on a card still applies to the
  individual holder. Effects that read "each opponent" or "each player"\, h
 owever\, affect each team member separately. Players can block any creatur
 e(s) that are attacking them\, their teammates or Planeswalkers their team
  controls.The team that goes first skips their first draw step.Constructed
 : Only four copies of any non-basic land card are allowed to be shared bet
 ween teammates. 60 card deck.Limited: Players share a card pool. Players p
 ool the cards they open and build decks together. 40 card deck. Commander:
  99 card deck + a Commander card.There is no unified construction\, though
  each player's deck should be a legal Commander deck by itself.Each team s
 tarts with 60 life.A team loses when they take 21 or more damage from a si
 ngle commander OR have 15 or more poison counters.
DTSTAMP:20260609T222421Z
LOCATION:R2H7+PW\, 555/151 Fifth Avenue Ruam Chok\, Nong Jom\, Sansai\, เ
 ชียงใหม่ 50210\, ไทย
SUMMARY:MTG : Two Headed Giant Commander Teenage Mutant Ninja Turtles / 05 
 APR 26
X-ALT-DESC;FMTTYPE=text/html:<a href="https://www.goldengoblingames.com/eve
 nt/mtg-two-headed-giant-commander-teenage-mutant-ninja-turtles-05-apr-26-9
 5">MTG : Two Headed Giant Commander Teenage Mutant Ninja Turtles / 05 APR 
 26</a>\nWhether you've never played a trading card game before or your clo
 set is filled with card games\, Magic: The Gathering has something to offe
 r you. Play online or in paper to experience the thrill of a wizards' duel
 . Explore 30 years' worth of stories\, characters\, and art. Make new frie
 nds at Magic events at your local game store. There are lots of ways to be
  a part of the Magic community\, and we're so happy to have you! Register 
 Fee : 100 Baht / Person PLAY RULES/MODIFIERS Play\, plan\, and battle as a
  team. In Two-Headed Giant\, the life total is shared and starts at 30 lif
 e. In Two-Headed Giant\, each two-player teams shares a starting 30 life a
 nd takes their turn simultaneously. The team does not share any other reso
 urces other than life. For instance\, any reference to "you" on a card sti
 ll applies to the individual holder. Effects that read "each opponent" or 
 "each player"\, however\, affect each team member separately. Players can 
 block any creature(s) that are attacking them\, their teammates or Planesw
 alkers their team controls.The team that goes first skips their first draw
  step.Constructed: Only four copies of any non-basic land card are allowed
  to be shared between teammates. 60 card deck.Limited: Players share a car
 d pool. Players pool the cards they open and build decks together. 40 card
  deck. Commander: 99 card deck + a Commander card.There is no unified cons
 truction\, though each player's deck should be a legal Commander deck by i
 tself.Each team starts with 60 life.A team loses when they take 21 or more
  damage from a single commander OR have 15 or more poison counters.
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